Water Moves

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Moves by Type

Tier 1

Bubble Slide ✦ Water Type tier 1
2 AP, At-Will ✦ Strike, Friendly
Targets: Melee, 1 Target or Pass 4 ✦ vs Vigor
Hit: 2d6 Physical Water Damage.
Always: Allies you pass through may Disengage 1.
Boost: +1d6 Damage. Resisted damage on a miss. All targets become Prone.


Fountain Blast ✦ Water Type tier 1
2 AP, At-Will ✦ Strike
Targets: Range 6, Blast 2 ✦ vs Vigor
Hit: 2d6 Special Water Damage.
Critical or SE: Targets are Slowed (Save Ends).
Boost: Becomes a Ranged Blast 3. Half damage on miss.


Life Dew ✦ Water Type tier 1
1 AP, Scene x2 ✦ Maneuver
Targets: Range 6, 1 Target
Always: The target gains 1 Tick of Temporary Hit Points. If the target was Shaken, they instead gain Temporary Hit Points equal to their Recovery Value.


Water Gun ✦ Water Type tier 1
2 AP, At-Will ✦ Strike
Targets: Range 6, 1 Target ✦ vs Evasion
Hit: 3d6 Special Water Damage. The target is Pushed 3 squares.
Miss: The target is Pushed 1 square.
Boost: +2d6 Damage. Resisted Damage on miss. Target is Soaked on a hit.


Water Pulse ✦ Water Type tier 1
1 AP, At-Will ✦ Strike
Targets: Range 6, 1 Target ✦ vs Evasion
Hit: 2d6 Special Water Damage.
Critical or SE: The target is Confused (Save Ends).


Tier 2

Tier 3