Rock Moves
From Pokemon Tabletop Wiki
Contents
Moves by Type
Tier 1
Ancient Power ✦ Rock Type | |
2 AP, At-Will ✦ Strike | |
Targets: Range 5, 1 Target ✦ vs Evasion | |
Hit: 2d6 Special Rock Damage. | |
Special: On a Critical Hit, for one full round, you gain +3/4/5 Armor against all damage, deal +3/4/5 damage with all damaging attacks, and gain a +2 bonus to Initiative and to all Defenses. | |
Boost: +1d6 Damage. You Critically Hit with Ancient Power. |
Giant’s Fall ✦ Rock Type | |
1 AP, At-Will ✦ Strike | |
Targets: Burst 1 ✦ vs Evasion | |
Hit: 2d6 Physical Rock Damage. | |
Miss: Resisted Damage. | |
Boost: You are knocked prone, and gain +3/4/5 armor against all damage until the start of your next turn. |
Rock Throw ✦ Rock Type | |
1 AP, At-Will ✦ Strike | |
Targets: Range 6, 1 Target ✦ vs Evasion | |
Hit: If the target is flying, they are brought down to ground level and cannot fly until the end of their turn. | |
Critical or SE: The target is Flinched. |
Rollout ✦ Rock Type | |
2 AP, At-Will ✦ Strike, Inaccurate | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Rock Damage. +1d6 Damage and Push 1 for each Rollout Counter you have. Lose all Rollout Counters. | |
Miss: Gain one Rollout Counter, up to a maximum of 3, and Disengage 2. | |
Boost: +1d6 Damage. Half Damage on miss. Rollout becomes Pass 4. |