Ghost Moves
From Pokemon Tabletop Wiki
Contents
Moves by Type
Tier 1
Accursed Chain ✦ Ghost Type | |
1 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Resolve | |
Hit: 2d6 Physical Ghost Damage. The target is Marked until the start of your next turn. If the target is already Marked by you as a result of this Move, the target is Weakened until the end of their next turn. | |
Special: Accursed Chain may be used as a Punish Attack. |
Astonish ✦ Ghost Type | |
1 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Resolve | |
Hit: 2d6 Physical Ghost Damage. | |
Always: If the user is Hidden, Astonish gets a +3 bonus to Critical Hit range, the target is Flinched, and you may Push 1. |
Confuse Ray ✦ Ghost Type | |
2 AP, At-Will ✦ Trick | |
Targets: Range 6, 1 Target ✦ vs Resolve | |
Hit: The target loses 2 Ticks of HP and becomes Confused (Save Ends). | |
Miss: The target becomes Confused until the end of their next turn. | |
Boost: You may use Confuse Ray as a Line 6 or a Cone 2, and it gains the Accurate Keyword. |
Drain Life ✦ Ghost Type | |
2 AP, At-Will ✦ Strike, Drain | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 2d6 Special Ghost Damage. | |
Always: If a Melee Strike causes you to become Shaken, you may use Drain Life against the attacker as a Free Action immediately after the attack is resolved. | |
Boost: +2d6 Damage. Resisted Damage on miss. |
Night Shade ✦ Ghost Type | |
2 AP, At-Will ✦ Strike | |
Targets: Range 5, 1 Target ✦ vs Resolve | |
Hit: 2d6 Special Ghost Damage. | |
Always: The target treats you as if they were Blind until the end of their next turn. This effect is Limited. | |
Boost: +2d6 Damage. Resisted Damage on miss. Night Shade’s Always effect applies to your adjacent allies too. |
Ominous Wind ✦ Ghost Type | |
1 AP, At-Will ✦ Strike | |
Targets: Range 6, 1 Target ✦ vs Vigor | |
Hit: 2d6 Special Ghost Damage. The target is Vulnerable against attacks that target Resolve until the end of the user’s next turn. |
Shadow Ball ✦ Ghost Type | |
2 AP, At-Will ✦ Strike | |
Targets: Range 6, 1 Target ✦ vs Evasion | |
Hit: 3d6 Special Ghost Damage. | |
Always: You can draw a curved path for Shadow Ball’s trajectory to reach around cover or hit targets out of Line of Sight as long as you know their position. | |
Boost: +2d6 Damage. Resisted Damage on miss. +2 Range. |
Shadow Punch ✦ Ghost Type | |
1 AP, At-Will ✦ Strike, Accurate | |
Targets: Range 4, 1 Target ✦ vs Evasion | |
Hit: 2d6 Physical Ghost Damage. |
Shadow Sneak ✦ Ghost Type | |
1 AP, At-Will ✦ Strike, Priority | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 2d6 Physical Ghost Damage. |
Spite ✦ Ghost Type | |
1 AP, At-Will ✦ Trick | |
Targets: Range 6, 1 Target ✦ vs Resolve | |
Hit: The last Move the target used is Disabled. You may only Disable one Move at a time this way. If you Disable a new Move, the old one is no longer Disabled. |