Fire Moves
From Pokemon Tabletop Wiki
Contents
Moves by Type
Tier 1
Fire Fang ✦ Fire Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 2d6 Physical Fire Damage. If the target begins and ends their next turn adjacent to you, they gain Ongoing Damage 5/8/10 (Fire, Save Ends). If they already had Ongoing Damage (Fire) when this effect triggers, instead they are Flinched. | |
Critical or SE: The target gains Ongoing Damage 5/8/10 (Fire, Save Ends). | |
Boost: +1d6 Damage. Resisted Damage on miss. Always, the target is Slowed. |
Flame Charge ✦ Fire Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Fire Damage. | |
Always: Increase your Initiative by +1 for the rest of the Scene, up to a maximum of +3. Increase your Movement by +2 until the end of your next turn. | |
Boost: +1d6 Damage. Resisted Damage on miss. Immediately Move as if Slowed and repeat this attack against a second target. Do not gain the Always effect from this second attack. |