Steel Moves
From Pokemon Tabletop Wiki
Contents
Moves by Type
Tier 1
Bill Hook ✦ Steel Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 2d6 Physical Steel Damage. You may Slide the target 1 Square. Against Shaken or Vulnerable targets, this attack ignores Armor. | |
Always: The target loses all Armor for 1 Full Round. | |
Boost: +2d6 Damage. Resisted Damage on miss. |
Heavy Slam ✦ Steel Type | |
1 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 2d6 Physical Steel Damage. If the target is of a smaller size than you, +1d6 more damage. | |
Special: Heavy Slam may be used as a Punish Attack. If it is, it deals Resisted damage on a Miss and causes a Hit target to fall Prone. |
Iron Defense ✦ Steel Type | |
2 AP, At-Will ✦ Maneuver, Buff | |
Targets: Self | |
Always: Gain two Charges of the Iron Wall Buff. As long as you have any Charges of the Iron Wall Buff, gain +6/8/10 Armor against Physical Damage and foes cannot Move or target attacks through your square regardless of Size. You may spend Charges of Iron Wall in the following ways:
| |
Boost: You may use Iron Defense as an Interrupt when targeted by an Area attack. That attack gains +1 Bane to all Accuracy Rolls. |
Iron Head ✦ Steel Type | |
1 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 2d6 Physical Steel Damage. | |
Critical or SE: The target is pushed 1 meter away and knocked prone. | |
Special: You may forfeit your Move action when you hit with this attack; if you do, the target is Flinched. |
Iron Jaw ✦ Steel Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Steel Damage. If the target starts their next turn adjacent to you, they lose two Ticks of HP if they take a normal Move or Disengage action on that turn. | |
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on movement to three Ticks. |
Knightly Valour ✦ Steel Type | |
1 AP, Scene x1 ✦ Maneuver | |
Targets: Burst 1 | |
Always: Until the end of your next turn, you and all allies in the area of effect are Slowed, gain +5 Physical Armor, and are immune to Critical Hits. |
Steel Wing ✦ Steel Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target or Pass 4 ✦ vs Vigor | |
Hit: 2d6 Physical Steel Damage. | |
Always: Until the end of your next turn, you gain +5 Physical Damage Reduction against the target(s). | |
Boost: +1d6 Damage, and you resist Physical attacks one step further until the end of your next turn. |