Flying Moves
From Pokemon Tabletop Wiki
Contents
Moves by Type
Tier 1
Aerial Ace ✦ Flying Type | |
1 AP, At-Will ✦ Strike, Accurate | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 2d6 Physical Flying Damage. |
Bounce ✦ Flying Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Flying Damage. The target becomes Vulnerable for one full round (Limited). | |
Always: You may Disengage 2 before using Bounce. | |
Critical or SE: The target is Paralyzed (Save Ends). | |
Boost: +1d6 Damage. Resisted Damage on a miss. Repeat Bounce on another target. You may not Boost this second attack. |
Mistral ✦ Flying Type | |
1 AP, At-Will ✦ Strike | |
Targets: Range 6, 1 Target ✦ vs Evasion | |
Hit: 2d6 Special Flying Damage. | |
Critical or SE: The target is Confused (Save Ends). |
Peck ✦ Flying Type | |
1 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 2d6 Physical Flying Damage. If the target has any Physical Armor, they lose a Tick of HP. |
Tailwind ✦ Flying Type | |
2 AP, Scene x1 ✦ Maneuver, Buff | |
Targets: Burst 2 | |
Always: You and all allies in the area of effect gain the Tailwind Buff. This Buff grants a +2 bonus to Movement, Initiative, and Evasion, and may be expended when hit by a ranged attack to immediately Disengage 2 and resist the attack one step further. |
Wing Spear ✦ Flying Type | |
1 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 2d6 Physical Flying Damage. If the target Disengages before the end of their next turn, you may use Wing Spear as a Punish Attack against them. | |
Special: You may use Wing Spear as a Punish Attack. |