Rock Moves

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Moves by Type

Tier 1

Ancient Power ✦ Rock Type tier 1
2 AP, At-Will ✦ Strike
Targets: Range 5, 1 Target ✦ vs Evasion
Hit: 2d6 Special Rock Damage.
Special: On a Critical Hit, for one full round, you gain +3/4/5 Armor against all damage, deal +3/4/5 damage with all damaging attacks, and gain a +2 bonus to Initiative and to all Defenses.
Boost: +1d6 Damage. You Critically Hit with Ancient Power.


Giant’s Fall ✦ Rock Type tier 1
1 AP, At-Will ✦ Strike
Targets: Burst 1 ✦ vs Evasion
Hit: 2d6 Physical Rock Damage.
Miss: Resisted Damage.
Boost: You are knocked prone, and gain +3/4/5 armor against all damage until the start of your next turn.


Rock Throw ✦ Rock Type tier 1
1 AP, At-Will ✦ Strike
Targets: Range 6, 1 Target ✦ vs Evasion
Hit: If the target is flying, they are brought down to ground level and cannot fly until the end of their turn.
Critical or SE: The target is Flinched.


Rollout ✦ Rock Type tier 1
2 AP, At-Will ✦ Strike, Inaccurate
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Rock Damage. +1d6 Damage and Push 1 for each Rollout Counter you have. Lose all Rollout Counters.
Miss: Gain one Rollout Counter, up to a maximum of 3, and Disengage 2.
Boost: +1d6 Damage. Half Damage on miss. Rollout becomes Pass 4.


Tier 2

Tier 3