Ground Moves

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Moves by Type

Tier 1

Bulldoze ✦ Ground Type tier 1
2 AP, At-Will ✦ Strike
Targets: Burst 1 ✦ vs Vigor
Hit: 2d6 Physical Ground Damage.
Always: All spaces in the area of effect become Slow Terrain for one full round.
Boost: +1d6 Damage. Resisted Damage on Miss. All squares adjacent to the area of effect, besides squares you occupy, also become Slow Terrain for one full round.


Dig ✦ Ground Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 3d6 Physical Ground Damage.
Always: You may spend a Movement Action when using Dig to burrow into soft ground (dirt, sand, mud, etc) and move up to your speed underground, passing under obstacles, before emerging from the ground and using Dig.
Boost: +2d6 Damage. Resisted Damage on miss. The pathway you burrow becomes a stable tunnel that other characters your size and smaller can move through.


Mud Shot ✦ Ground Type tier 1
1 AP, At-Will ✦ Strike
Targets: Range 5, 1 Target ✦ vs Evasion
Hit: 2d6 Special Ground Damage.
Critical or SE: The target is Blinded (Save Ends).


Sand Attack ✦ Ground Type tier 1
1 AP, At-Will ✦ Trick, Limited
Targets: Range 5, 1 Target ✦ vs Resolve
Hit: The target is Blinded until the end of its next turn.


Sand Tomb ✦ Ground Type tier 1
2 AP, At-Will ✦ Trick, Inaccurate
Targets: Range 5, Blast 3 ✦ vs Vigor
Hit: The target gains Ongoing Damage 5/8/10 (Ground, Save Ends)
Always: The target is Slowed (Save Ends)
Boost: Create a Zone covering the area of effect of Sand Tomb that persists for the rest of the Scene. Any character that ends their turn in this Zone gain Ongoing Damage 5/8/10 (Ground, Save Ends) and are Slowed (Save Ends).


Tier 2

Tier 3