Ghost Moves

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Moves by Type

Tier 1

Accursed Chain ✦ Ghost Type tier 1
1 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Resolve
Hit: 2d6 Physical Ghost Damage. The target is Marked until the start of your next turn. If the target is already Marked by you as a result of this Move, the target is Weakened until the end of their next turn.
Special: Accursed Chain may be used as a Punish Attack.


Astonish ✦ Ghost Type tier 1
1 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Resolve
Hit: 2d6 Physical Ghost Damage.
Always: If the user is Hidden, Astonish gets a +3 bonus to Critical Hit range, the target is Flinched, and you may Push 1.


Confuse Ray ✦ Ghost Type tier 1
2 AP, At-Will ✦ Trick
Targets: Range 6, 1 Target ✦ vs Resolve
Hit: The target loses 2 Ticks of HP and becomes Confused (Save Ends).
Miss: The target becomes Confused until the end of their next turn.
Boost: You may use Confuse Ray as a Line 6 or a Cone 2, and it gains the Accurate Keyword.


Drain Life ✦ Ghost Type tier 1
2 AP, At-Will ✦ Strike, Drain
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 2d6 Special Ghost Damage.
Always: If a Melee Strike causes you to become Shaken, you may use Drain Life against the attacker as a Free Action immediately after the attack is resolved.
Boost: +2d6 Damage. Resisted Damage on miss.


Night Shade ✦ Ghost Type tier 1
2 AP, At-Will ✦ Strike
Targets: Range 5, 1 Target ✦ vs Resolve
Hit: 2d6 Special Ghost Damage.
Always: The target treats you as if they were Blind until the end of their next turn. This effect is Limited.
Boost: +2d6 Damage. Resisted Damage on miss. Night Shade’s Always effect applies to your adjacent allies too.


Ominous Wind ✦ Ghost Type tier 1
1 AP, At-Will ✦ Strike
Targets: Range 6, 1 Target ✦ vs Vigor
Hit: 2d6 Special Ghost Damage. The target is Vulnerable against attacks that target Resolve until the end of the user’s next turn.


Shadow Ball ✦ Ghost Type tier 1
2 AP, At-Will ✦ Strike
Targets: Range 6, 1 Target ✦ vs Evasion
Hit: 3d6 Special Ghost Damage.
Always: You can draw a curved path for Shadow Ball’s trajectory to reach around cover or hit targets out of Line of Sight as long as you know their position.
Boost: +2d6 Damage. Resisted Damage on miss. +2 Range.


Shadow Punch ✦ Ghost Type tier 1
1 AP, At-Will ✦ Strike, Accurate
Targets: Range 4, 1 Target ✦ vs Evasion
Hit: 2d6 Physical Ghost Damage.


Shadow Sneak ✦ Ghost Type tier 1
1 AP, At-Will ✦ Strike, Priority
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 2d6 Physical Ghost Damage.


Spite ✦ Ghost Type tier 1
1 AP, At-Will ✦ Trick
Targets: Range 6, 1 Target ✦ vs Resolve
Hit: The last Move the target used is Disabled. You may only Disable one Move at a time this way. If you Disable a new Move, the old one is no longer Disabled.


Tier 2

Tier 3