Flying Moves

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Moves by Type

Tier 1

Aerial Ace ✦ Flying Type tier 1
1 AP, At-Will ✦ Strike, Accurate
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 2d6 Physical Flying Damage.


Bounce ✦ Flying Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Flying Damage. The target becomes Vulnerable for one full round (Limited).
Always: You may Disengage 2 before using Bounce.
Critical or SE: The target is Paralyzed (Save Ends).
Boost: +1d6 Damage. Resisted Damage on a miss. Repeat Bounce on another target. You may not Boost this second attack.


Mistral ✦ Flying Type tier 1
1 AP, At-Will ✦ Strike
Targets: Range 6, 1 Target ✦ vs Evasion
Hit: 2d6 Special Flying Damage.
Critical or SE: The target is Confused (Save Ends).


Peck ✦ Flying Type tier 1
1 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 2d6 Physical Flying Damage. If the target has any Physical Armor, they lose a Tick of HP.


Tailwind ✦ Flying Type tier 1
2 AP, Scene x1 ✦ Maneuver, Buff
Targets: Burst 2
Always: You and all allies in the area of effect gain the Tailwind Buff. This Buff grants a +2 bonus to Movement, Initiative, and Evasion, and may be expended when hit by a ranged attack to immediately Disengage 2 and resist the attack one step further.


Wing Spear ✦ Flying Type tier 1
1 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 2d6 Physical Flying Damage. If the target Disengages before the end of their next turn, you may use Wing Spear as a Punish Attack against them.
Special: You may use Wing Spear as a Punish Attack.


Tier 2

Tier 3