Fire Moves

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Moves by Type

Tier 1

Fire Fang ✦ Fire Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 2d6 Physical Fire Damage. If the target begins and ends their next turn adjacent to you, they gain Ongoing Damage 5/8/10 (Fire, Save Ends). If they already had Ongoing Damage (Fire) when this effect triggers, instead they are Flinched.
Critical or SE: The target gains Ongoing Damage 5/8/10 (Fire, Save Ends).
Boost: +1d6 Damage. Resisted Damage on miss. Always, the target is Slowed.


Flame Charge ✦ Fire Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Fire Damage.
Always: Increase your Initiative by +1 for the rest of the Scene, up to a maximum of +3. Increase your Movement by +2 until the end of your next turn.
Boost: +1d6 Damage. Resisted Damage on miss. Immediately Move as if Slowed and repeat this attack against a second target. Do not gain the Always effect from this second attack.


Tier 2

Tier 3