Difference between revisions of "Poison Moves"
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== Tier 1 == | == Tier 1 == | ||
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+ | {{Move:Acid_Spray}} | ||
+ | </div> | ||
<div class="move-module"> | <div class="move-module"> | ||
{{Move:Goo_Glomp}} | {{Move:Goo_Glomp}} |
Latest revision as of 00:16, 16 July 2020
Contents
Moves by Type
Tier 1
Acid Spray ✦ Poison Type | |
2 AP, At-Will ✦ Strike | |
Targets: Line 4 ✦ vs Vigor | |
Hit: 2d6 Special Poison Damage. | |
Always: Targets lose all Armor against Special Damage for one full round. (Limited) | |
Boost: +1d6 Damage. Resisted Damage on a Miss. Ignore the Limited restriction on this Move's effects. |
Goo Glomp ✦ Poison Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 3d6 Physical Poison Damage. | |
Always: If the target starts its next turn adjacent to you, it becomes Slowed until the end of its turn. | |
Boost: +2d6 Damage. Resisted Damage on a Miss. All characters who start their next turn within a Close Burst 2 of you become Slowed until the end of their turn. |
Poison Fang ✦ Poison Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 2d6 Physical Poison Damage. If the target begins and ends their next turn adjacent to you, they gain Ongoing Damage 5/8/10 (Poison, Save Ends). If they already had Ongoing Damage (Poison) when this effect triggers, instead increase their Ongoing Damage by the same amount, to a maximum of 10/16/20. | |
Critical or SE: The target gains Ongoing Damage 5/8/10 (Poison, Save Ends). | |
Boost: +2d6 Damage. Resisted Damage on miss. Always, the target is Slowed until the end of their next turn. |