Difference between revisions of "Bug Moves"
From Pokemon Tabletop Wiki
(Created page with "== Tier 1 == <div class="move-grid"> <div class="move-module"> {{Move:Bug_Bite}} </div> </div> == Tier 2 == == Tier 3 ==") |
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+ | == Moves by Type == | ||
+ | <div class="smol-grid"> | ||
+ | <div class="module" style="background-color:#C6D16E;"> | ||
+ | [[Bug_Moves|'''Bug''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#A29288;"> | ||
+ | [[Dark_Moves|'''Dark''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#A27DFA;"> | ||
+ | [[Dragon_Moves|'''Dragon''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#FAE078;"> | ||
+ | [[Electric_Moves|'''Electric''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#F4BDC9;"> | ||
+ | [[Fairy_Moves|'''Fairy''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#D67873;"> | ||
+ | [[Fighting_Moves|'''Fighting''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#F5AC78;"> | ||
+ | [[Fire_Moves|'''Fire''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#C6B7F5;"> | ||
+ | [[Flying_Moves|'''Flying''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#A292BC;"> | ||
+ | [[Ghost_Moves|'''Ghost''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#A7DB8D;"> | ||
+ | [[Grass_Moves|'''Grass''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#EBD69D;"> | ||
+ | [[Ground_Moves|'''Ground''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#BCE6E6;"> | ||
+ | [[Ice_Moves|'''Ice''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#C6C6A7;"> | ||
+ | [[Normal_Moves|'''Normal''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#C183C1;"> | ||
+ | [[Poison_Moves|'''Poison''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#FA92B2;"> | ||
+ | [[Psychic_Moves|'''Psychic''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#D1C17D;"> | ||
+ | [[Rock_Moves|'''Rock''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#D1D1E0;"> | ||
+ | [[Steel_Moves|'''Steel''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#9DB7F5;"> | ||
+ | [[Water_Moves|'''Water''']] | ||
+ | </div> | ||
+ | </div> | ||
== Tier 1 == | == Tier 1 == | ||
<div class="move-grid"> | <div class="move-grid"> | ||
<div class="move-module"> | <div class="move-module"> | ||
{{Move:Bug_Bite}} | {{Move:Bug_Bite}} | ||
+ | </div> | ||
+ | <div class="move-module"> | ||
+ | {{Move:Lunge}} | ||
+ | </div> | ||
+ | <div class="move-module"> | ||
+ | {{Move:Pheromone_Spray}} | ||
+ | </div> | ||
+ | <div class="move-module"> | ||
+ | {{Move:Pin_Missile}} | ||
</div> | </div> | ||
</div> | </div> | ||
== Tier 2 == | == Tier 2 == | ||
== Tier 3 == | == Tier 3 == |
Latest revision as of 18:05, 29 June 2020
Contents
Moves by Type
Tier 1
Bug Bite ✦ Bug Type | |
1 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 2D Physical Bug Damage. Choose a Buff the target has. They lose that Buff, and you gain it. If the Buff has multiple Charges you only steal one Charge. |
Lunge ✦ Bug Type | |
1 AP, At-Will ✦ Strike, Inaccurate | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Bug Damage. | |
Always: After you use Lunge, you may Disengage into any square adjacent to the target. If you end your turn adjacent to the target, they gain a -3/4/5 penalty to their next damage roll. |
Pheromone Spray ✦ Bug Type | |
1 AP, At-Will ✦ Strike | |
Targets: Range 6, 1 Target ✦ vs Evasion | |
Hit: 2d6 Special Bug Damage. The next attack you or an ally makes against the target gets +1 Boon to Accuracy roll. |
Pin Missile ✦ Bug Type | |
1 AP, At-Will ✦ Strike | |
Targets: Range 5, 1 Target ✦ vs Evasion | |
Hit: 1d6 Physical Bug Damage. | |
Always: Roll Accuracy an additional time against one target or repeat this attack against a different target. If you hit the same target more than once, this attack deals +1d6 damage and they become Stuck (Save Ends). On their turn, the target may also spend 1 AP as a Maneuver to cure themselves of being Stuck, but they then lose a Tick of Hit Points if they do so. |