Difference between revisions of "Moves"

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{| class="wikitable"
+
== Moves by Type ==
| Bug
 
| Dark
 
| Dragon
 
| Electric
 
| Fairy
 
| Fighting
 
|-
 
| Fire
 
| Flying
 
| Ghost
 
| Grass
 
| Ground
 
| Ice
 
|-
 
| Normal
 
| Poison
 
| Psychic
 
| Rock
 
| Steel
 
| Water
 
|}
 
 
 
 
<div class="smol-grid">
 
<div class="smol-grid">
 
<div class="module" style="background-color:#C6D16E;">
 
<div class="module" style="background-color:#C6D16E;">
[[Bug_Moves|Bug]]
+
[[Bug_Moves|'''Bug''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#A29288;">
[[Bug_Moves|Bug]]
+
[[Dark_Moves|'''Dark''']]
 +
</div>
 +
<div class="module" style="background-color:#A27DFA;">
 +
[[Dragon_Moves|'''Dragon''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#FAE078;">
[[Bug_Moves|Bug]]
+
[[Electric_Moves|'''Electric''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#F4BDC9;">
[[Bug_Moves|Bug]]
+
[[Fairy_Moves|'''Fairy''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#D67873;">
[[Bug_Moves|Bug]]
+
[[Fighting_Moves|'''Fighting''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#F5AC78;">
[[Bug_Moves|Bug]]
+
[[Fire_Moves|'''Fire''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#C6B7F5;">
[[Bug_Moves|Bug]]
+
[[Flying_Moves|'''Flying''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#A292BC;">
[[Bug_Moves|Bug]]
+
[[Ghost_Moves|'''Ghost''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#A7DB8D;">
[[Bug_Moves|Bug]]
+
[[Grass_Moves|'''Grass''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#EBD69D;">
[[Bug_Moves|Bug]]
+
[[Ground_Moves|'''Ground''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#BCE6E6;">
[[Bug_Moves|Bug]]
+
[[Ice_Moves|'''Ice''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#C6C6A7;">
[[Bug_Moves|Bug]]
+
[[Normal_Moves|'''Normal''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#C183C1;">
[[Bug_Moves|Bug]]
+
[[Poison_Moves|'''Poison''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#FA92B2;">
[[Bug_Moves|Bug]]
+
[[Psychic_Moves|'''Psychic''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#D1C17D;">
[[Bug_Moves|Bug]]
+
[[Rock_Moves|'''Rock''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#D1D1E0;">
[[Bug_Moves|Bug]]
+
[[Steel_Moves|'''Steel''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
<div class="module" style="background-color:#9DB7F5;">
[[Bug_Moves|Bug]]
+
[[Water_Moves|'''Water''']]
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
 
[[Bug_Moves|Bug]]
 
 
</div>
 
</div>
<div class="module" style="background-color:#C6D16E;">
+
== How to Read Moves ==
[[Bug_Moves|Bug]]
+
Let's look at a sample Move and break down how to read its statblock.
 +
<div class="move-grid">
 +
<div class="move-module">
 +
{{Move:Crunch}}
 
</div>
 
</div>
 
</div>
 
</div>

Latest revision as of 01:58, 19 May 2020

Moves by Type

How to Read Moves

Let's look at a sample Move and break down how to read its statblock.

Crunch ✦ Dark Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Dark Damage. If the target begins and ends their next turn adjacent to you, they lose two Ticks of HP.
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on remaining adjacent to three Ticks.