Difference between revisions of "Moves"
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− | + | == Moves by Type == | |
− | | Bug | + | <div class="smol-grid"> |
− | | Dark | + | <div class="module" style="background-color:#C6D16E;"> |
− | | Dragon | + | [[Bug_Moves|'''Bug''']] |
− | | Electric | + | </div> |
− | | Fairy | + | <div class="module" style="background-color:#A29288;"> |
− | | Fighting | + | [[Dark_Moves|'''Dark''']] |
− | + | </div> | |
− | | Fire | + | <div class="module" style="background-color:#A27DFA;"> |
− | | Flying | + | [[Dragon_Moves|'''Dragon''']] |
− | | Ghost | + | </div> |
− | | Grass | + | <div class="module" style="background-color:#FAE078;"> |
− | | Ground | + | [[Electric_Moves|'''Electric''']] |
− | | Ice | + | </div> |
− | + | <div class="module" style="background-color:#F4BDC9;"> | |
− | | Normal | + | [[Fairy_Moves|'''Fairy''']] |
− | | Poison | + | </div> |
− | | Psychic | + | <div class="module" style="background-color:#D67873;"> |
− | | Rock | + | [[Fighting_Moves|'''Fighting''']] |
− | | Steel | + | </div> |
− | | Water | + | <div class="module" style="background-color:#F5AC78;"> |
− | + | [[Fire_Moves|'''Fire''']] | |
+ | </div> | ||
+ | <div class="module" style="background-color:#C6B7F5;"> | ||
+ | [[Flying_Moves|'''Flying''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#A292BC;"> | ||
+ | [[Ghost_Moves|'''Ghost''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#A7DB8D;"> | ||
+ | [[Grass_Moves|'''Grass''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#EBD69D;"> | ||
+ | [[Ground_Moves|'''Ground''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#BCE6E6;"> | ||
+ | [[Ice_Moves|'''Ice''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#C6C6A7;"> | ||
+ | [[Normal_Moves|'''Normal''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#C183C1;"> | ||
+ | [[Poison_Moves|'''Poison''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#FA92B2;"> | ||
+ | [[Psychic_Moves|'''Psychic''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#D1C17D;"> | ||
+ | [[Rock_Moves|'''Rock''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#D1D1E0;"> | ||
+ | [[Steel_Moves|'''Steel''']] | ||
+ | </div> | ||
+ | <div class="module" style="background-color:#9DB7F5;"> | ||
+ | [[Water_Moves|'''Water''']] | ||
+ | </div> | ||
+ | </div> | ||
+ | == How to Read Moves == | ||
+ | Let's look at a sample Move and break down how to read its statblock. | ||
+ | <div class="move-grid"> | ||
+ | <div class="move-module"> | ||
+ | {{Move:Crunch}} | ||
+ | </div> | ||
+ | </div> |
Latest revision as of 01:58, 19 May 2020
Moves by Type
How to Read Moves
Let's look at a sample Move and break down how to read its statblock.
Crunch ✦ Dark Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Dark Damage. If the target begins and ends their next turn adjacent to you, they lose two Ticks of HP. | |
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on remaining adjacent to three Ticks. |