Difference between revisions of "Moves"

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{| class="wikitable"
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== Moves by Type ==
| Bug
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<div class="smol-grid">
| Dark
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<div class="module" style="background-color:#C6D16E;">
| Dragon
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[[Bug_Moves|'''Bug''']]
| Electric
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</div>
| Fairy
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<div class="module" style="background-color:#A29288;">
| Fighting
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[[Dark_Moves|'''Dark''']]
|-
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</div>
| Fire
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<div class="module" style="background-color:#A27DFA;">
| Flying
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[[Dragon_Moves|'''Dragon''']]
| Ghost
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</div>
| Grass
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<div class="module" style="background-color:#FAE078;">
| Ground
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[[Electric_Moves|'''Electric''']]
| Ice
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</div>
|-
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<div class="module" style="background-color:#F4BDC9;">
| Normal
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[[Fairy_Moves|'''Fairy''']]
| Poison
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</div>
| Psychic
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<div class="module" style="background-color:#D67873;">
| Rock
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[[Fighting_Moves|'''Fighting''']]
| Steel
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</div>
| Water
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<div class="module" style="background-color:#F5AC78;">
|}
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[[Fire_Moves|'''Fire''']]
 +
</div>
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<div class="module" style="background-color:#C6B7F5;">
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[[Flying_Moves|'''Flying''']]
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</div>
 +
<div class="module" style="background-color:#A292BC;">
 +
[[Ghost_Moves|'''Ghost''']]
 +
</div>
 +
<div class="module" style="background-color:#A7DB8D;">
 +
[[Grass_Moves|'''Grass''']]
 +
</div>
 +
<div class="module" style="background-color:#EBD69D;">
 +
[[Ground_Moves|'''Ground''']]
 +
</div>
 +
<div class="module" style="background-color:#BCE6E6;">
 +
[[Ice_Moves|'''Ice''']]
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</div>
 +
<div class="module" style="background-color:#C6C6A7;">
 +
[[Normal_Moves|'''Normal''']]
 +
</div>
 +
<div class="module" style="background-color:#C183C1;">
 +
[[Poison_Moves|'''Poison''']]
 +
</div>
 +
<div class="module" style="background-color:#FA92B2;">
 +
[[Psychic_Moves|'''Psychic''']]
 +
</div>
 +
<div class="module" style="background-color:#D1C17D;">
 +
[[Rock_Moves|'''Rock''']]
 +
</div>
 +
<div class="module" style="background-color:#D1D1E0;">
 +
[[Steel_Moves|'''Steel''']]
 +
</div>
 +
<div class="module" style="background-color:#9DB7F5;">
 +
[[Water_Moves|'''Water''']]
 +
</div>
 +
</div>
 +
== How to Read Moves ==
 +
Let's look at a sample Move and break down how to read its statblock.
 +
<div class="move-grid">
 +
<div class="move-module">
 +
{{Move:Crunch}}
 +
</div>
 +
</div>

Latest revision as of 01:58, 19 May 2020

Moves by Type

How to Read Moves

Let's look at a sample Move and break down how to read its statblock.

Crunch ✦ Dark Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Dark Damage. If the target begins and ends their next turn adjacent to you, they lose two Ticks of HP.
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on remaining adjacent to three Ticks.