Difference between revisions of "Poison Moves"

From Pokemon Tabletop Wiki
(Created page with "== Moves by Type == <div class="smol-grid"> <div class="module" style="background-color:#C6D16E;"> '''Bug''' </div> <div class="module" style="background-color:#...")
 
 
Line 59: Line 59:
 
== Tier 1 ==
 
== Tier 1 ==
 
<div class="move-grid">
 
<div class="move-grid">
 +
<div class="move-module">
 +
{{Move:Acid_Spray}}
 +
</div>
 
<div class="move-module">
 
<div class="move-module">
 
{{Move:Goo_Glomp}}
 
{{Move:Goo_Glomp}}

Latest revision as of 01:16, 16 July 2020

Moves by Type

Tier 1

Acid Spray ✦ Poison Type tier 1
2 AP, At-Will ✦ Strike
Targets: Line 4 ✦ vs Vigor
Hit: 2d6 Special Poison Damage.
Always: Targets lose all Armor against Special Damage for one full round. (Limited)
Boost: +1d6 Damage. Resisted Damage on a Miss. Ignore the Limited restriction on this Move's effects.


Goo Glomp ✦ Poison Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 3d6 Physical Poison Damage.
Always: If the target starts its next turn adjacent to you, it becomes Slowed until the end of its turn.
Boost: +2d6 Damage. Resisted Damage on a Miss. All characters who start their next turn within a Close Burst 2 of you become Slowed until the end of their turn.


Poison Fang ✦ Poison Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 2d6 Physical Poison Damage. If the target begins and ends their next turn adjacent to you, they gain Ongoing Damage 5/8/10 (Poison, Save Ends). If they already had Ongoing Damage (Poison) when this effect triggers, instead increase their Ongoing Damage by the same amount, to a maximum of 10/16/20.
Critical or SE: The target gains Ongoing Damage 5/8/10 (Poison, Save Ends).
Boost: +2d6 Damage. Resisted Damage on miss. Always, the target is Slowed until the end of their next turn.


Tier 2

Tier 3