Snom
From Pokemon Tabletop Wiki
Snom — Type: Ice/Bug
Favored Skills: Finesse, Sway
Deficient Skill: Force
Home Turf: Snow
Gifts: Threaded
Initiative: 1
Movement: 5
Size: Small
Traits
Special Attacker: +3/4/5 Special Damage.
Shield Dust: Immune to effects that activate on Critical or Super-Effective Hit.
Defense Priority: Evasion > Resolve > Vigor
Basic Attacks: Special Innate Melee, Special Ice Ranged
Roles
Sniper | |
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An Offensive Role which specializes in long range attacks and prefers to focus on a single target while staying in a fixed position. |
Switch Hitter | |
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An Offensive Role that prefers to alternate between melee and ranged attacks. |
Desperado | |
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An Offensive Role that specializes in using ranged attacks in close quarters. |
Abilities
Frost Threads |
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Static |
Effect: Once a round, when you use your Threaded Gift targeting a character or you move through a character’s square using your Threaded Gift you may force them to make a Save or else become Chilled for one full round. |
Frost Spikes |
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Free Action, At-Will |
Trigger: You use an Ice-Type Move |
Effect: For one full round, foes who attack you with a melee attack lose a Tick of Hit Points after their attack is resolved. When this effect ends, set up to three squares of Spikes Hazard adjacent to you. Frost Spikes can only be used once per round. |
Moves
Starting Moves
Snowfall ✦ Ice Type | |
2 AP, At-Will ✦ Strike | |
Targets: Range 6, Blast 2 ✦ vs Vigor | |
Hit: 2d6 Special Ice Damage. | |
Boost: +1d6 Damage. Resisted Damage on Miss. Hit characters are Chilled (Save Ends) |
Bug Bite ✦ Bug Type | |
1 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 2D Physical Bug Damage. Choose a Buff the target has. They lose that Buff, and you gain it. If the Buff has multiple Charges you only steal one Charge. |
Pheromone Spray ✦ Bug Type | |
1 AP, At-Will ✦ Strike | |
Targets: Range 6, 1 Target ✦ vs Evasion | |
Hit: 2d6 Special Bug Damage. The next attack you or an ally makes against the target gets +1 Boon to Accuracy roll. |
Tier 1 Natural Moves
Ice Slick ✦ Ice Type | |
2 AP, At-Will ✦ Strike | |
Targets: Close Blast 2 ✦ vs Vigor | |
Hit: 1d6 Special Ice Damage. | |
Always: Create an Ice Slick Zone in the targeted squares that lasts until the end of the next Round. Ice Slick acts as Snow/Ice Terrain, and when a character on the ground without the appropriate Home Turf enters a square of the Zone for the first time in a round or is hit by a damaging attack while standing on Ice Slick, they must make a Save Check. On a failure, they become Prone. | |
Boost: Ice Slick becomes a Close Blast 3, and the Zone lasts until the end of the Scene. |
Charm ✦ Fairy Type | |
1 AP, At-Will ✦ Trick, Social, Limited | |
Targets: Range 6, 1 Target ✦ vs Resolve | |
Hit: The target chooses: either become Weakened for one full round, or it must immediately Move towards you, getting as close as possible. This consumes its next Move Action. |
Glimmer Ray ✦ Fairy Type | |
2 AP, At-Will ✦ Strike | |
Targets: Range 6, 1 Target ✦ vs Resolve | |
Hit: 3d6 Special Fairy Damage. | |
Always: Glimmer Ray creates a Zone in a line between you and the target that lasts for one full round. Attacks that target through this Zone take +1 Bane to Accuracy Roll. | |
Boost: Targets a Line 6, Friendly. Resisted Damage on miss. Allies caught in the Glimmer Ray add +1 Boon to their next Accuracy roll made before the end of their next turn. |
Tier 1 Tutor Moves
Shock Wave ✦ Electric Type | |
1 AP, At-Will ✦ Strike, Accurate | |
Targets: Range 4, 1 Target ✦ vs Evasion | |
Hit: 2d6 |
Draining Kiss ✦ Fairy Type | |
2 AP, At-Will ✦ Strike, Drain | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 2d6 Special Fairy Damage. | |
Critical or SE: On their next turn, the target becomes Slowed until the end of their turn if they move away from you. | |
Boost: +2d6 Damage. Resisted Damage on a miss. |