Snom

From Pokemon Tabletop Wiki

Snom — Type: Ice/Bug

Snom

Favored Skills: Finesse, Sway
Deficient Skill: Force
Home Turf: Snow
Gifts: Threaded

Initiative: 1
Movement: 5
Size: Small

Traits
Special Attacker: +3/4/5 Special Damage.
Shield Dust: Immune to effects that activate on Critical or Super-Effective Hit.

Defense Priority: Evasion > Resolve > Vigor
Basic Attacks: Special Innate Melee, Special Ice Ranged

Roles

DPS Role Sniper
An Offensive Role which specializes in long range attacks and prefers to focus on a single target while staying in a fixed position.
DPS Role Switch Hitter
An Offensive Role that prefers to alternate between melee and ranged attacks.
DPS Role Desperado
An Offensive Role that specializes in using ranged attacks in close quarters.

Abilities

Frost Threads
Static
Effect: Once a round, when you use your Threaded Gift targeting a character or you move through a character’s square using your Threaded Gift you may force them to make a Save or else become Chilled for one full round.


Frost Spikes
Free Action, At-Will
Trigger: You use an Ice-Type Move
Effect: For one full round, foes who attack you with a melee attack lose a Tick of Hit Points after their attack is resolved. When this effect ends, set up to three squares of Spikes Hazard adjacent to you. Frost Spikes can only be used once per round.


Moves

Starting Moves

Snowfall ✦ Ice Type tier 1
2 AP, At-Will ✦ Strike
Targets: Range 6, Blast 2 ✦ vs Vigor
Hit: 2d6 Special Ice Damage.
Boost: +1d6 Damage. Resisted Damage on Miss. Hit characters are Chilled (Save Ends)


Bug Bite ✦ Bug Type tier 1
1 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 2D Physical Bug Damage. Choose a Buff the target has. They lose that Buff, and you gain it. If the Buff has multiple Charges you only steal one Charge.


Pheromone Spray ✦ Bug Type tier 1
1 AP, At-Will ✦ Strike
Targets: Range 6, 1 Target ✦ vs Evasion
Hit: 2d6 Special Bug Damage. The next attack you or an ally makes against the target gets +1 Boon to Accuracy roll.


Tier 1 Natural Moves

Ice Slick ✦ Ice Type tier 1
2 AP, At-Will ✦ Strike
Targets: Close Blast 2 ✦ vs Vigor
Hit: 1d6 Special Ice Damage.
Always: Create an Ice Slick Zone in the targeted squares that lasts until the end of the next Round. Ice Slick acts as Snow/Ice Terrain, and when a character on the ground without the appropriate Home Turf enters a square of the Zone for the first time in a round or is hit by a damaging attack while standing on Ice Slick, they must make a Save Check. On a failure, they become Prone.
Boost: Ice Slick becomes a Close Blast 3, and the Zone lasts until the end of the Scene.


Charm ✦ Fairy Type tier 1
1 AP, At-Will ✦ Trick, Social, Limited
Targets: Range 6, 1 Target ✦ vs Resolve
Hit: The target chooses: either become Weakened for one full round, or it must immediately Move towards you, getting as close as possible. This consumes its next Move Action.


Glimmer Ray ✦ Fairy Type tier 1
2 AP, At-Will ✦ Strike
Targets: Range 6, 1 Target ✦ vs Resolve
Hit: 3d6 Special Fairy Damage.
Always: Glimmer Ray creates a Zone in a line between you and the target that lasts for one full round. Attacks that target through this Zone take +1 Bane to Accuracy Roll.
Boost: Targets a Line 6, Friendly. Resisted Damage on miss. Allies caught in the Glimmer Ray add +1 Boon to their next Accuracy roll made before the end of their next turn.


Tier 1 Tutor Moves

Shock Wave ✦ Electric Type tier 1
1 AP, At-Will ✦ Strike, Accurate
Targets: Range 4, 1 Target ✦ vs Evasion
Hit: 2d6


Draining Kiss ✦ Fairy Type tier 1
2 AP, At-Will ✦ Strike, Drain
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 2d6 Special Fairy Damage.
Critical or SE: On their next turn, the target becomes Slowed until the end of their turn if they move away from you.
Boost: +2d6 Damage. Resisted Damage on a miss.