Take Down
From Pokemon Tabletop Wiki
Take Down ✦ Normal Type | |
2 AP, At-Will ✦ Strike, Recoil | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Normal Damage. | |
Always: This attack gains a +2 bonus to Critical Hit Range. | |
Critical or SE: The target is knocked prone. | |
Boost: +2d6 Damage. Resisted damage on Miss. |
Learned by: