Take Down

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Revision as of 17:54, 29 June 2020 by WikiAdmin (talk | contribs) (Created page with "{| class="move-strike" | class="normal-move" | '''Take Down''' ✦ Normal Type | rowspan="2" class="normal-tier" | link=|tier 1 |- | class="normal-mo...")
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Take Down ✦ Normal Type tier 1
2 AP, At-Will ✦ Strike, Recoil
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Normal Damage.
Always: This attack gains a +2 bonus to Critical Hit Range.
Critical or SE: The target is knocked prone.
Boost: +2d6 Damage. Resisted damage on Miss.


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