Amnesia

From Pokemon Tabletop Wiki
Revision as of 23:42, 8 June 2020 by WikiAdmin (talk | contribs) (Created page with "{| class="move-maneuver" | class="psychic-move" | '''Amnesia''' ✦ Psychic Type | rowspan="2" class="psychic-tier" | link=|tier 1 |- | class="psychi...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Amnesia ✦ Psychic Type tier 1
2 AP, At-Will ✦ Maneuver
Targets: Self
Always: Gain two Charges of the Amnesiac Buff. As long as you have any Charges of Amnesiac, you have +6/8/10 Armor against Special Damage. You may spend Charges of Amnesiac in the following ways:
  • As a Free Action when you’re hit by an attack to delay all effects of that attack until the end of your next turn.
  • As a Free Action at the start of your turn to ignore the effects of all opponent’s Buffs and all Status Conditions and Debuffs on yourself until the end of your turn.
Special: All allies within a Burst 2 gain one Charge of the Amnesiac Buff each but do not gain Armor as a result of this. This effect is Limited.


Learned by: