Wooper

From Pokemon Tabletop Wiki

Wooper — Type: Water/Ground

Wooper

Favored Skills: Survival, Covertness
Deficient Skill: Focus
Home Turf: Wetlands, Open Water
Gifts: [[Gift:|Gift:]]

Initiative: 1
Movement: 6
Size: Small

Traits
Physical Armor: +3/4/5 Armor vs Physical Damage.
Poison Skin: Once a Scene, when a foe hits you with a Melee attack, you can cause them to gain Ongoing Damage 5/8/10 (Poison, Save Ends).

Defense Priority: Vigor > Evasion > Resolve
Basic Attacks: Special Water Ranged, Physical Innate Melee

Roles

DPS Role Brawler
An Offensive Role that excels at flanking and melee attacks against isolated enemies.
Tank Role Guardian
A Defensive Role that can intercept attacks aimed at its allies.
Support Role Tactician
A Support Role that can give boosts to its allies or reposition them when using Maneuvers.

Abilities

Slippery Skin
Free Action, Scene x2
Trigger: You become Wet or use a Water-Type Attack, Poison-Type Attack, or Attack with “Mud” or “Muddy” in the name
Effect: Gain the following benefits until you are next hit by a Strike:
  • Melee attacks targeting you are made with +1 Bane to the Accuracy Roll
  • You may Disengage in a straight line up to your Move speed as a Movement Action


Poison Membrane
Free Action, Scene x2
Trigger: You become Wet or use a Water-Type Attack, Poison-Type Attack, or Attack with “Mud” or “Muddy” in the name
Effect: Refresh the Frequency of your Poison Skin Trait.


Moves

Starting Moves

Bubble Slide ✦ Water Type tier 1
2 AP, At-Will ✦ Strike, Friendly
Targets: Melee, 1 Target or Pass 4 ✦ vs Vigor
Hit: 2d6 Physical Water Damage.
Always: Allies you pass through may Disengage 1.
Boost: +1d6 Damage. Resisted damage on a miss. All targets become Prone.


Yawn ✦ Normal Type tier 1
2 AP, At-Will ✦ Trick, Social, Limited
Targets: Burst 1 ✦ vs Resolve
Hit: On the targets’ next turn, they may spend 2 AP as an Interact Maneuver to perk up. If they do not, they fall Asleep (Save Ends) at the end of their turn.
Always: The user and all targets become Weakened until the end of their next turn.
Boost: Yawn gains the Friendly Keyword. The user no longer becomes Weakened as a result of Yawn.


Mud Shot ✦ Ground Type tier 1
1 AP, At-Will ✦ Strike
Targets: Range 5, 1 Target ✦ vs Evasion
Hit: 2d6 Special Ground Damage.
Critical or SE: The target is Blinded (Save Ends).


Tier 1 Natural Moves

Goo Glomp ✦ Poison Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 3d6 Physical Poison Damage.
Always: If the target starts its next turn adjacent to you, it becomes Slowed until the end of its turn.
Boost: +2d6 Damage. Resisted Damage on a Miss. All characters who start their next turn within a Close Burst 2 of you become Slowed until the end of their turn.


Slam ✦ Normal Type tier 1
1 AP, At-Will ✦ Strike, Inaccurate
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 3d6 Physical Normal Damage.
Special: Slam may be used as a Punish Attack. If it is, it deals Resisted damage on a Miss and causes a Hit target to fall Prone.


Amnesia ✦ Psychic Type tier 1
2 AP, At-Will ✦ Maneuver, Buff
Targets: Self
Always: Gain two Charges of the Amnesiac Buff. As long as you have any Charges of Amnesiac, you have +6/8/10 Armor against Special Damage. You may spend Charges of Amnesiac in the following ways:

- As a Free Action when you’re hit by an attack to delay all effects of that attack until the end of your next turn. - As a Free Action at the start of your turn to ignore the effects of all opponent’s Buffs and all Status Conditions and Debuffs on yourself until the end of your turn.

Special: All allies within a Burst 2 gain one Charge of the Amnesiac Buff each but do not gain Armor as a result of this. This effect is Limited.


Tier 1 Tutor Moves

Play Rough ✦ Fairy Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 3d6 Physical Fairy Damage.
Always: The target chooses—you get to perform a Grapple against them as a Free Action, or they take a -5 penalty to all Physical Damage Rolls until the end of their next turn.
Boost: +2d6 Damage. Resisted Damage on a Miss. On a Hit, do both options instead of the target choosing.


Encourage ✦ Normal Type tier 1
1 AP, At-Will ✦ Maneuver, Limited
Targets: Range 4, 1 Target
Always: Choose one effect below.

- The target may immediately make a Save Check with +1 Boon for one Status Condition they have which is Save Ends. - The target gains a Tick of Temporary Hit Points. - The target may stand up from Prone or attempt to break free from a Grapple as a Free Action.