Wooper
Wooper — Type: Water/Ground
Favored Skills: Survival, Covertness
Deficient Skill: Focus
Home Turf: Wetlands, Open Water
Gifts: [[Gift:|Gift:]]
Initiative: 1
Movement: 6
Size: Small
Traits
Physical Armor: +3/4/5 Armor vs Physical Damage.
Poison Skin: Once a Scene, when a foe hits you with a Melee attack, you can cause them to gain Ongoing Damage 5/8/10 (Poison, Save Ends).
Defense Priority: Vigor > Evasion > Resolve
Basic Attacks: Special Water Ranged, Physical Innate Melee
Roles
Brawler | |
---|---|
An Offensive Role that excels at flanking and melee attacks against isolated enemies. |
Guardian | |
---|---|
A Defensive Role that can intercept attacks aimed at its allies. |
Tactician | |
---|---|
A Support Role that can give boosts to its allies or reposition them when using Maneuvers. |
Abilities
Slippery Skin |
---|
Free Action, Scene x2 |
Trigger: You become Wet or use a Water-Type Attack, Poison-Type Attack, or Attack with “Mud” or “Muddy” in the name |
Effect: Gain the following benefits until you are next hit by a Strike:
|
Poison Membrane |
---|
Free Action, Scene x2 |
Trigger: You become Wet or use a Water-Type Attack, Poison-Type Attack, or Attack with “Mud” or “Muddy” in the name |
Effect: Refresh the Frequency of your Poison Skin Trait. |
Moves
Starting Moves
Bubble Slide ✦ Water Type | |
2 AP, At-Will ✦ Strike, Friendly | |
Targets: Melee, 1 Target or Pass 4 ✦ vs Vigor | |
Hit: 2d6 Physical Water Damage. | |
Always: Allies you pass through may Disengage 1. | |
Boost: +1d6 Damage. Resisted damage on a miss. All targets become Prone. |
Yawn ✦ Normal Type | |
2 AP, At-Will ✦ Trick, Social, Limited | |
Targets: Burst 1 ✦ vs Resolve | |
Hit: On the targets’ next turn, they may spend 2 AP as an Interact Maneuver to perk up. If they do not, they fall Asleep (Save Ends) at the end of their turn. | |
Always: The user and all targets become Weakened until the end of their next turn. | |
Boost: Yawn gains the Friendly Keyword. The user no longer becomes Weakened as a result of Yawn. |
Mud Shot ✦ Ground Type | |
1 AP, At-Will ✦ Strike | |
Targets: Range 5, 1 Target ✦ vs Evasion | |
Hit: 2d6 Special Ground Damage. | |
Critical or SE: The target is Blinded (Save Ends). |
Tier 1 Natural Moves
Goo Glomp ✦ Poison Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 3d6 Physical Poison Damage. | |
Always: If the target starts its next turn adjacent to you, it becomes Slowed until the end of its turn. | |
Boost: +2d6 Damage. Resisted Damage on a Miss. All characters who start their next turn within a Close Burst 2 of you become Slowed until the end of their turn. |
Slam ✦ Normal Type | |
1 AP, At-Will ✦ Strike, Inaccurate | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 3d6 Physical Normal Damage. | |
Special: Slam may be used as a Punish Attack. If it is, it deals Resisted damage on a Miss and causes a Hit target to fall Prone. |
Amnesia ✦ Psychic Type | |
2 AP, At-Will ✦ Maneuver, Buff | |
Targets: Self | |
Always: Gain two Charges of the Amnesiac Buff. As long as you have any Charges of Amnesiac, you have +6/8/10 Armor against Special Damage. You may spend Charges of Amnesiac in the following ways:
- As a Free Action when you’re hit by an attack to delay all effects of that attack until the end of your next turn. - As a Free Action at the start of your turn to ignore the effects of all opponent’s Buffs and all Status Conditions and Debuffs on yourself until the end of your turn. | |
Special: All allies within a Burst 2 gain one Charge of the Amnesiac Buff each but do not gain Armor as a result of this. This effect is Limited. |
Tier 1 Tutor Moves
Play Rough ✦ Fairy Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 3d6 Physical Fairy Damage. | |
Always: The target chooses—you get to perform a Grapple against them as a Free Action, or they take a -5 penalty to all Physical Damage Rolls until the end of their next turn. | |
Boost: +2d6 Damage. Resisted Damage on a Miss. On a Hit, do both options instead of the target choosing. |
Encourage ✦ Normal Type | |
1 AP, At-Will ✦ Maneuver, Limited | |
Targets: Range 4, 1 Target | |
Always: Choose one effect below.
- The target may immediately make a Save Check with +1 Boon for one Status Condition they have which is Save Ends. - The target gains a Tick of Temporary Hit Points. - The target may stand up from Prone or attempt to break free from a Grapple as a Free Action. |