Yawn

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Yawn ✦ Normal Type tier 1
2 AP, At-Will ✦ Trick, Social, Limited
Targets: Burst 1 ✦ vs Resolve
Hit: On the targets’ next turn, they may spend 2 AP as an Interact Maneuver to perk up. If they do not, they fall Asleep (Save Ends) at the end of their turn.
Always: The user and all targets become Weakened until the end of their next turn.
Boost: Yawn gains the Friendly Keyword. The user no longer becomes Weakened as a result of Yawn.


Learned by: