Field Master

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Field Master
HP: Medium
Defenses: 10,6,4
Initiative Mod: -1

Field Master Abilities
Bag of Tricks: You have an additional Move slot which can only be used for Tricks and Maneuvers. You may be tutored the Moves Helping Hand and Distract during Downtime.
Zone Manipulation: At the start of your turn, you may do one of the following:

  • Move a Zone you created or up to 5 squares of Hazards you set up to 4 squares (Hazards cannot be moved into occupied squares)
  • Choose one Zone you created. Squares adjacent to you have the effects of that Zone until the start of your next turn.