Field Master
From Pokemon Tabletop Wiki
Field Master
HP: Medium
Defenses: 10,6,4
Initiative Mod: -1
Field Master Abilities
Bag of Tricks: You have an additional Move slot which can only be used for Tricks and Maneuvers. You may be tutored the Moves Helping Hand and Distract during Downtime.
Zone Manipulation: At the start of your turn, you may do one of the following:
- Move a Zone you created or up to 5 squares of Hazards you set up to 4 squares (Hazards cannot be moved into occupied squares)
- Choose one Zone you created. Squares adjacent to you have the effects of that Zone until the start of your next turn.