Difference between revisions of "Move:Bubble Slide"

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(Created page with "{| class="move-trick" | class="normal-move" | '''Yawn''' ✦ Normal Type | rowspan="2" class="normal-tier" | link=|tier 1 |- | class="normal-move" |...")
 
 
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{| class="move-trick"
+
{| class="move-strike"
| class="normal-move" | '''Yawn''' ✦ Normal Type  
+
| class="water-move" | '''Bubble Slide''' ✦ Water Type  
| rowspan="2" class="normal-tier" | [[File:Tier 1 icon.png|link=|tier 1]]
+
| rowspan="2" class="water-tier" | [[File:Tier 1 icon.png|link=|tier 1]]
 
|-
 
|-
| class="normal-move" | 2 AP, At-Will ✦ Trick, Social, Limited
+
| class="water-move" | 2 AP, At-Will ✦ Strike, Friendly
 
|-
 
|-
| colspan="2" class="move-text" | '''Targets''': Burst 1 ✦ vs Resolve
+
| colspan="2" class="move-text" | '''Targets''': Melee, 1 Target or Pass 4 ✦ vs Vigor
 
|-
 
|-
| colspan="2" class="move-text" | '''Hit''': On the targets’ next turn, they may spend 2 AP as an Interact Maneuver to perk up. If they do not, they fall Asleep (Save Ends) at the end of their turn.
+
| colspan="2" class="move-text" | '''Hit''': 2d6 Physical Water Damage.  
  
 
|-
 
|-
| colspan="2" class="move-text" | '''Always''': The user and all targets become Weakened until the end of their next turn.  
+
| colspan="2" class="move-text" | '''Always''': Allies you pass through may Disengage 1.
  
 
|-
 
|-
| colspan="2" class="move-text" | '''Boost''': Yawn gains the Friendly Keyword. The user no longer becomes Weakened as a result of Yawn.
+
| colspan="2" class="move-text" | '''Boost''': +1d6 Damage. Resisted damage on a miss. All targets become Prone.  
 
|}
 
|}
  
 
<noinclude>
 
<noinclude>
 
'''Learned by''':
 
'''Learned by''':
{{Special:WhatLinksHere/Move:Yawn|namespace=100|hidelinks=1|hideredirs=1}}
+
{{Special:WhatLinksHere/Move:Bubble_Slide|namespace=100|hidelinks=1|hideredirs=1}}
 
</noinclude>
 
</noinclude>

Latest revision as of 23:40, 8 June 2020

Bubble Slide ✦ Water Type tier 1
2 AP, At-Will ✦ Strike, Friendly
Targets: Melee, 1 Target or Pass 4 ✦ vs Vigor
Hit: 2d6 Physical Water Damage.
Always: Allies you pass through may Disengage 1.
Boost: +1d6 Damage. Resisted damage on a miss. All targets become Prone.


Learned by: