Difference between revisions of "Move:Play Rough"

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(Created page with "{| class="move-strike" | class="fairy-move" | '''Play Rough''' ✦ Fairy Type | rowspan="2" class="fairy-tier" | options|tier 1 |- | class="fairy-mov...")
 
 
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{| class="move-strike"
 
{| class="move-strike"
 
| class="fairy-move" | '''Play Rough''' ✦ Fairy Type  
 
| class="fairy-move" | '''Play Rough''' ✦ Fairy Type  
| rowspan="2" class="fairy-tier" | [[File:Tier 1 icon.png|options|tier 1]]
+
| rowspan="2" class="fairy-tier" | [[File:Tier 1 icon.png|link=|tier 1]]
 
|-
 
|-
 
| class="fairy-move" | 2 AP, At-Will ✦ Strike
 
| class="fairy-move" | 2 AP, At-Will ✦ Strike
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|}
 
|}
  
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<noinclude>
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'''Learned by''':
 
{{Special:WhatLinksHere/Move:Play_Rough|namespace=100|hidelinks=1|hideredirs=1}}
 
{{Special:WhatLinksHere/Move:Play_Rough|namespace=100|hidelinks=1|hideredirs=1}}
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</noinclude>

Latest revision as of 22:34, 17 May 2020

Play Rough ✦ Fairy Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 3d6 Physical Fairy Damage.
Always: The target chooses—you get to perform a Grapple against them as a Free Action, or they take a -5 penalty to all Physical Damage Rolls until the end of their next turn.
Boost: +2d6 Damage. Resisted Damage on a Miss. On a Hit, do both options instead of the target choosing.


Learned by: