Lightning Armor
From Pokemon Tabletop Wiki
Lightning Armor ✦ Electric Type | |
2 AP, Scene x2 ✦ Maneuver | |
Targets: Range 10, 1 Target or Self | |
Always: The target gains 3 Ticks of Temporary HP. When the target loses all of their Temporary HP, all characters adjacent to them must make a Save Check. On a failure, they take Electric Damage equal to 3 Ticks of the target's HP, are Pushed away 1 space, and become Prone. On a success, they take half damage and are Pushed. | |
Boost: As long as the target has Temporary HP, the target ignores Armor with its Melee Strikes, may ignore all damage and effects from Electric-Type attacks, and whenever a foe within 5 spaces of them targets them with an attack, they first lose a Tick of Hit Points. |
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