Sniper
Sniper
HP: Low
Defenses: 6,5,4
Initiative Mod: -2
Sniper Abilities
Ranged Attacker: Roll all damage dice for Ranged, Line, and Blast attacks, including bonuses from Boosts and other effects, as d8s instead of d6s.
Long Range: You get +2 Range on all single target ranged attacks.
Take Aim: You can give up your Movement Action on your turn to choose a foe in Line of Sight and at least 3 squares away. Add +1 Boon to Accuracy and +2 Critical Hit range to a Ranged Attack targeting the chosen foe. The next round, if you use Take Aim on the same foe, add +2 Boons and +4 Critical Hit range instead. On the third consecutive round and every round thereafter you use Take Aim on the same foe, add +3 Boons and +6 Critical Hit range. If you spend a round without using Take Aim on that same foe, your bonuses reset.