Helioptile
From Pokemon Tabletop Wiki
Helioptile — Type: Electric/Normal
Favored Skills: Traversal, Finesse
Deficient Skill: Force
Home Turf: Desert
Gifts: Placeholder
Initiative: 4
Movement: 6
Size: Small
Traits
Special Attacker: +3/4/5 Special Damage.
Sand Veil
Defense Priority: Evasion > Vigor > Resolve
Basic Attacks: Special Innate Melee
Roles
Ranger | |
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An Offensive Role that combines mobility with a specialty in ranged attacks. |
Desperado | |
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An Offensive Role that specializes in using ranged attacks in close quarters. |
Breaker | |
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A Support Role that uses Tricks to increase the damage enemies take from allies' attacks. |
Abilities
Heliovolt |
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Free Action, Scene x3 |
Trigger: You use an Electric-Type Attack or Move. |
Effect: Choose one of the following effects:
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Moves
Starting Moves
Thunderbolt ✦ Electric Type | |
1 AP, At-Will ✦ Strike | |
Targets: Range 6, 1 Target ✦ vs Evasion | |
Hit: 2d6 Special Electric Damage. | |
Critical or SE: The target is Paralyzed (Save Ends). |
Mud Shot ✦ Ground Type | |
1 AP, At-Will ✦ Strike | |
Targets: Range 5, 1 Target ✦ vs Evasion | |
Hit: 2d6 Special Ground Damage. | |
Critical or SE: The target is Blinded (Save Ends). |
Flash ✦ Normal Type | |
1 AP, Scene x2 ✦ Trick | |
Targets: Burst 1 ✦ vs Resolve | |
Hit: Hit targets take +1 Bane to all Accuracy Rolls until the end of their next turn. | |
Always: For one full round, all attacks targeting you take a +1 Bane to Accuracy Roll. |
Tier 1 Natural Moves
Dragon Breath ✦ Dragon Type | |
2 AP, At-Will ✦ Strike | |
Targets: Line 3 ✦ vs Vigor | |
Hit: 2d6 Special Dragon Damage. | |
Always: Gains the Accurate Keyword against Shaken targets. Against Shaken targets, bonuses added as a result of Boons count towards triggering a Critical Hit. | |
Critical or SE: Targets are Paralyzed (Save Ends). |
Charge ✦ Electric Type | |
1 AP, Scene x2 ✦ Maneuver | |
Targets: Self | |
Always: On your next turn, all Electric-Type Strikes you use deal damage as if one step more effective and deal half damage on a Miss. |
Thunder Wave ✦ Electric Type | |
1 AP, At-Will ✦ Trick | |
Targets: Range 5, 1 Target ✦ vs Vigor | |
Hit: The target becomes Paralyzed (Save Ends). If the target is already Paralyzed, you may slide them 3 squares. |
Tier 1 Tutor Moves
Swift ✦ Normal Type | |
2 AP, Scene x1 ✦ Strike, Accurate, Friendly | |
Targets: Range 6, Blast 2 ✦ vs Evasion | |
Hit: 3d6 Special Normal Damage. | |
Always: Targets cannot make Punish Attacks for one full Round. Attacks made against allies in the area of effect take +1 Bane to accuracy rolls for one full round. | |
Boost: +1d6 Damage. Resisted Damage on a miss. Hit Targets take a Bane to Accuracy on their next Attack. |
Light Screen ✦ Psychic Type | |
2 AP, Daily x2 ✦ Maneuver | |
Targets: Self | |
Always: You gain two Light Screen Blessings. While you have Light Screen Blessings, you have +1 to all Defenses against ranged and area of effect Special attacks. Whenever you or an ally within 2 squares is hit by a damaging Special Attack, you may expend one Light Screen Blessing and the damage is Resisted one step further. |