Lightning Coil

From Pokemon Tabletop Wiki
Lightning Coil ✦ Electric Type tier 2
2 AP, At-Will ✦ Strike, Buff
Targets: Range 4, 1 Target ✦ vs Evasion
Hit: 3d6 Special Electric Damage.
Always: The first time each Scene you use Lightning Coil, gain 2 Charges of the Lightning Coil Buff at the end of your turn. Once per round, you may spend Charges of the Lightning Coil Buff to use Lightning Coil as a Free Action that is not restricted by the normal limitations on using multiple Strikes, but you lose two Ticks of HP after the attack resolves.
Boost: Half Damage on Miss. Lightning Coil becomes a Ranged Blast 2 or a Line 4. The Move retains these Boost properties whenever used as a Free Action for the rest of the Scene.


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