Agility
From Pokemon Tabletop Wiki
Revision as of 17:55, 29 June 2020 by WikiAdmin (talk | contribs) (Created page with "{| class="move-maneuver" | class="psychic-move" | '''Agility ''' ✦ Psychic Type | rowspan="2" class="psychic-tier" | link=|tier 1 |- | class="psych...")
Agility ✦ Psychic Type | |
2 AP, At-Will ✦ Maneuver, Buff | |
Targets: Self | |
Always: You gain two Charges of the Speedster Buff. While you have Charges of the Speedster Buff, you have +2 Initiative and Movement. Once per round, you may spend a Charge of Speedster as a Free Action on your turn to take an extra Movement Action. If you do, add your Initiative to your next damage roll taken this turn. | |
Boost: While you have Charges of the Speedster Buff, you may move through spaces occupied by enemies. When you do so, they make Accuracy Rolls against you with 1 Bane until the end of their next turn. |
Learned by: