Dig
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Revision as of 17:45, 29 June 2020 by WikiAdmin (talk | contribs) (Created page with "{| class="move-strike" | class="ground-move" | '''Dig''' ✦ Ground Type | rowspan="2" class="ground-tier" | link=|tier 1 |- | class="ground-move" |...")
Dig ✦ Ground Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 3d6 Physical Ground Damage. | |
Always: You may spend a Movement Action when using Dig to burrow into soft ground (dirt, sand, mud, etc) and move up to your speed underground, passing under obstacles, before emerging from the ground and using Dig. | |
Boost: +2d6 Damage. Resisted Damage on miss. The pathway you burrow becomes a stable tunnel that other characters your size and smaller can move through. |
Learned by:
- Zigzagoon (Galarian) (transclusion) (← links)