Flame Charge

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Revision as of 17:37, 29 June 2020 by WikiAdmin (talk | contribs) (Created page with "{| class="move-strike" | class="fire-move" | '''Flame Charge''' ✦ Fire Type | rowspan="2" class="fire-tier" | link=|tier 1 |- | class="fire-move" |...")
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Flame Charge ✦ Fire Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Fire Damage.
Always: Increase your Initiative by +1 for the rest of the Scene, up to a maximum of +3. Increase your Movement by +2 until the end of your next turn.
Boost: +1d6 Damage. Resisted Damage on miss. Immediately Move as if Slowed and repeat this attack against a second target. Do not gain the Always effect from this second attack.


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