Fire Fang
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Revision as of 17:37, 29 June 2020 by WikiAdmin (talk | contribs) (Created page with "{| class="move-strike" | class="fire-move" | '''Fire Fang''' ✦ Fire Type | rowspan="2" class="fire-tier" | link=|tier 1 |- | class="fire-move" | 2...")
Fire Fang ✦ Fire Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 2d6 Physical Fire Damage. If the target begins and ends their next turn adjacent to you, they gain Ongoing Damage 5/8/10 (Fire, Save Ends). If they already had Ongoing Damage (Fire) when this effect triggers, instead they are Flinched. | |
Critical or SE: The target gains Ongoing Damage 5/8/10 (Fire, Save Ends). | |
Boost: +1d6 Damage. Resisted Damage on miss. Always, the target is Slowed. |
Learned by:
- Darumaka (Galarian) (transclusion) (← links)
- Yamper (transclusion) (← links)