Wild Charge
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Revision as of 17:33, 29 June 2020 by WikiAdmin (talk | contribs) (Created page with "{| class="move-strike" | class="electric-move" | '''Wild Charge''' ✦ Electric Type | rowspan="2" class="electric-tier" | link=|tier 1 |- | class="e...")
Wild Charge ✦ Electric Type | |
2 AP, At-Will ✦ Strike, Recoil | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Electric Damage. | |
Always: This attack gains a +2 bonus to Critical Hit Range. | |
Critical or SE: The target is knocked prone. | |
Boost: +2d6 Damage. Resisted damage on Miss. |
Learned by: