Guardian

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Guardian
HP: High
Defenses: 9,7,6
Initiative Mod: +0

Guardian Abilities
Opportunist: You can make Punish Attacks.
Armored: If you have the Physical Armor or Special Armor traits, choose one of them and double the value of the damage reduction you gain from that trait. If you do not have Physical Armor or Special Armor, gain your choice of one of the traits.
Intercept: Once a Round, when an Ally within 3 squares is targeted by a foe's attack that does not also target you, you and the Ally may both Disengage 3, swapping places, and you become the target of the triggering attack. (You must have enough Movement Speed to perform this action to use Intercept) At the beginning of your next turn, choose: you become Slowed until the start of your next turn, or you only have 1 AP to spend during this turn.