Dark Moves

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Revision as of 02:35, 19 May 2020 by WikiAdmin (talk | contribs) (Created page with "== Tier 1 == <div class="move-grid"> <div class="move-module"> {{Move:Crunch}} </div> <div class="move-module"> {{Move:Fake Tears}} </div> <div class="move-module"> {{Move:Tau...")
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Tier 1

Crunch ✦ Dark Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Dark Damage. If the target begins and ends their next turn adjacent to you, they lose two Ticks of HP.
Boost: +2d6 Damage. Resisted Damage on miss. Increase the HP loss on remaining adjacent to three Ticks.


Fake Tears ✦ Dark Type tier 1
1 AP, At-Will ✦ Trick, Social, Limited
Targets: Range 8, 1 Target ✦ vs Resolve
Hit: The target is Vulnerable for one full round, and if it attacks you during the next full round, it becomes Weakened for one full round after the attack resolves.


Taunt ✦ Dark Type tier 1
1 AP, At-Will ✦ Trick, Social, Limited
Targets: Range 6, 1 Target ✦ vs Resolve
Hit: The target becomes Enraged (Save Ends).


Tier 2

Tier 3