Lightning Coil
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Revision as of 16:04, 25 July 2020 by WikiAdmin (talk | contribs) (Created page with "{| class="move-strike" | class="electric-move" | '''Lightning Coil''' ✦ Electric Type | rowspan="2" class="electric-tier" | link=|tier 2 |- | class...")
Lightning Coil ✦ Electric Type | |
2 AP, At-Will ✦ Strike, Buff | |
Targets: Range 4, 1 Target ✦ vs Evasion | |
Hit: 3d6 Special Electric Damage. | |
Always: The first time each Scene you use Lightning Coil, gain 2 Charges of the Lightning Coil Buff at the end of your turn. Once per round, you may spend Charges of the Lightning Coil Buff to use Lightning Coil as a Free Action that is not restricted by the normal limitations on using multiple Strikes, but you lose two Ticks of HP after the attack resolves. | |
Boost: Half Damage on Miss. Lightning Coil becomes a Ranged Blast 2 or a Line 4. The Move retains these Boost properties whenever used as a Free Action for the rest of the Scene. |
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