Railgun
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Revision as of 16:03, 25 July 2020 by WikiAdmin (talk | contribs) (Created page with "{| class="move-strike" | class="electric-move" | '''Railgun''' ✦ Electric Type | rowspan="2" class="electric-tier" | link=|tier 3 |- | class="elect...")
Railgun ✦ Electric Type | |
2 AP, At-Will ✦ Strike, Accurate | |
Targets: Range 12, 1 Target ✦ vs Evasion | |
Hit: 4d6 Versatile Electric Damage. The target loses all Armor for the damage category Railgun was used as for one full round. | |
Miss: The target falls Prone. | |
Special: Railgun cannot be used if you have moved, voluntarily or not, during your turn. Railgun cannot be used as an Interrupt for any reason. | |
Boost: +1d6 Damage. Half Damage on Miss. Becomes a Line 12. |
Learned by: