Mastermind

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Mastermind
HP: Medium
Defenses: 8,6,4
Initiative Mod: +2

Mastermind Abilities
Bag of Tricks: You have an additional Move slot which can only be used for Tricks and Maneuvers. You may be tutored the Moves Helping Hand and Distract during Downtime.
Plots and Ploys: If you and your Partner have not spent AP to use Strike actions this round, then you may gain +1 AP as a free action during your turn, and you and your Partner may not spend AP to use Strike actions for the rest of the round.