Juggernaut

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Juggernaut
HP: High
Defenses: 6,5,4
Initiative Mod: +1

Juggernaut Abilities
Melee Attacker: Roll all damage dice for Melee, Pass, and Burst attacks, including bonuses from Boosts and other effects, as d10s instead of d6s.
Battering Ram: Spend 2 AP. You take another Movement Action to move in a straight line at least 3 squares and up to your Movement speed and then make a Melee attack. (If your Movement is lowered to less than 3 due to being Slowed or other effects, you cannot use Battering Ram) On a hit, you may push each target up to 2 squares.