Lurker

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Lurker
HP: Low
Defenses: 6,5,4
Initiative Mod: -1

Lurker Abilities
Versatile Attacker: Roll all damage dice for attacks, including bonuses from Boosts and other effects, as d8s instead of d6s.
Combat Stealth: If you use no ranged attacks during your turn, you can Hide for 1 AP instead of 2.
Sneak Attack: The first time each Round you hit with a damaging Attack while you are Hidden, add +1d8 damage if it is a Ranged Attack or +2d8 damage if it is a Melee Attack.