Farfetch'd (Galarian)
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Farfetch'd (Galarian) — Type: Fighting
Favored Skills: Force, Focus
Deficient Skill: Covertness
Home Turf:
Gifts: Placeholder
Initiative: 2
Movement: 6
Size: Small
Traits
Physical Attacker: +3/4/5 Physical Damage.
Leek Wielder: The user’s attacks gain +2 Critical Hit Range.
Defense Priority: Vigor > Resolve > Evasion
Basic Attacks: Physical Innate Melee
Roles
Duelist | |
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A Defensive Role which Marks its foes and makes it more difficult for them to attack other targets. |
Bulwark | |
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A Defensive Role that stops enemies in their tracks and acts as Cover for allies. |
Brawler | |
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An Offensive Role that excels at flanking and melee attacks against isolated enemies. |
Abilities
Leek Parry |
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Free Action, At-Will |
Trigger: An enemy misses you with a ranged attack. |
Target: The triggering enemy or an enemy within 5 squares of you. |
Effect: You Push the target 1 Square, and they are knocked Prone. Leek Parry may be used once per Round. |
Moves
Starting Moves
Fast Blade ✦ Fighting Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 3d6 Physical Fighting Damage. | |
Critical or SE: The target is knocked Prone. | |
Special: If the Target is Stuck, Fast Blade gets a +3 to its Critical Hit range. | |
Boost: +2d6 Damage. Resisted damage on Miss. |
Aerial Ace ✦ Flying Type | |
1 AP, At-Will ✦ Strike, Accurate | |
Targets: Melee, 1 Target ✦ vs Evasion | |
Hit: 2d6 Physical Flying Damage. |
Swords Dance ✦ Normal Type | |
2 AP, At-Will ✦ Maneuver, Buff | |
Targets: Self | |
Always: Gain one Charge of the Blade Dancer Buff. As long as you have any Charges of the Blade Dancer Buff, gain a +6/8/10 bonus to all damage dealt by Physical Melee attacks. You may spend a Blade Dancer Buff as a Free Action on your turn to use any Physical Strike that costs 1 AP, and it does Resisted damage on a miss. Include the Blade Dancer Buff bonus damage on this attack. You may only spend one Blade Dancer Buff each turn. | |
Boost: Gain two more Charges of the Blade Dancer Buff. |
Tier 1 Natural Moves
Leaf Blade ✦ Grass Type | |
2 AP, At-Will ✦ Strike, Friendly | |
Targets: Melee, 1 Target or Pass 4 ✦ vs Evasion | |
Hit: 2d6 Physical Grass Damage. | |
Always: Leaf Blade has a +2 to its Critical Range. | |
Critical or SE: The target is Slowed until the end of its next turn. | |
Boost: +1d6 Damage. Resisted damage on a miss. Slide 1 all targets. |
Rock Smash ✦ Fighting Type | |
1 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target ✦ vs Vigor | |
Hit: 2d6 Physical Fighting Damage. The target’s Vigor is reduced by the user’s Tier until the end of the Scene. Limited. |
Knightly Valour ✦ Steel Type | |
1 AP, Scene x1 ✦ Maneuver | |
Targets: Burst 1 | |
Always: Until the end of your next turn, you and all allies in the area of effect are Slowed, gain +5 Physical Armor, and are immune to Critical Hits. |
Tier 1 Tutor Moves
Tailwind ✦ Flying Type | |
2 AP, Scene x1 ✦ Maneuver, Buff | |
Targets: Burst 2 | |
Always: You and all allies in the area of effect gain the Tailwind Buff. This Buff grants a +2 bonus to Movement, Initiative, and Evasion, and may be expended when hit by a ranged attack to immediately Disengage 2 and resist the attack one step further. |
Steel Wing ✦ Steel Type | |
2 AP, At-Will ✦ Strike | |
Targets: Melee, 1 Target or Pass 4 ✦ vs Vigor | |
Hit: 2d6 Physical Steel Damage. | |
Always: Until the end of your next turn, you gain +5 Physical Damage Reduction against the target(s). | |
Boost: +1d6 Damage, and you resist Physical attacks one step further until the end of your next turn. |