Farfetch'd (Galarian)

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Farfetch'd (Galarian) — Type: Fighting

Farfetch'd (Galarian)

Favored Skills: Force, Focus
Deficient Skill: Covertness
Home Turf:
Gifts: Placeholder

Initiative: 2
Movement: 6
Size: Small

Traits
Physical Attacker: +3/4/5 Physical Damage.
Leek Wielder: The user’s attacks gain +2 Critical Hit Range.

Defense Priority: Vigor > Resolve > Evasion
Basic Attacks: Physical Innate Melee

Roles

Tank Role Duelist
A Defensive Role which Marks its foes and makes it more difficult for them to attack other targets.
Tank Role Bulwark
A Defensive Role that stops enemies in their tracks and acts as Cover for allies.
DPS Role Brawler
An Offensive Role that excels at flanking and melee attacks against isolated enemies.

Abilities

Leek Parry
Free Action, At-Will
Trigger: An enemy misses you with a ranged attack.
Target: The triggering enemy or an enemy within 5 squares of you.
Effect: You Push the target 1 Square, and they are knocked Prone. Leek Parry may be used once per Round.


Moves

Starting Moves

Fast Blade ✦ Fighting Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 3d6 Physical Fighting Damage.
Critical or SE: The target is knocked Prone.
Special: If the Target is Stuck, Fast Blade gets a +3 to its Critical Hit range.
Boost: +2d6 Damage. Resisted damage on Miss.


Aerial Ace ✦ Flying Type tier 1
1 AP, At-Will ✦ Strike, Accurate
Targets: Melee, 1 Target ✦ vs Evasion
Hit: 2d6 Physical Flying Damage.


Swords Dance ✦ Normal Type tier 1
2 AP, At-Will ✦ Maneuver, Buff
Targets: Self
Always: Gain one Charge of the Blade Dancer Buff. As long as you have any Charges of the Blade Dancer Buff, gain a +6/8/10 bonus to all damage dealt by Physical Melee attacks. You may spend a Blade Dancer Buff as a Free Action on your turn to use any Physical Strike that costs 1 AP, and it does Resisted damage on a miss. Include the Blade Dancer Buff bonus damage on this attack. You may only spend one Blade Dancer Buff each turn.
Boost: Gain two more Charges of the Blade Dancer Buff.


Tier 1 Natural Moves

Leaf Blade ✦ Grass Type tier 1
2 AP, At-Will ✦ Strike, Friendly
Targets: Melee, 1 Target or Pass 4 ✦ vs Evasion
Hit: 2d6 Physical Grass Damage.
Always: Leaf Blade has a +2 to its Critical Range.
Critical or SE: The target is Slowed until the end of its next turn.
Boost: +1d6 Damage. Resisted damage on a miss. Slide 1 all targets.


Rock Smash ✦ Fighting Type tier 1
1 AP, At-Will ✦ Strike
Targets: Melee, 1 Target ✦ vs Vigor
Hit: 2d6 Physical Fighting Damage. The target’s Vigor is reduced by the user’s Tier until the end of the Scene. Limited.


Knightly Valour ✦ Steel Type tier 1
1 AP, Scene x1 ✦ Maneuver
Targets: Burst 1
Always: Until the end of your next turn, you and all allies in the area of effect are Slowed, gain +5 Physical Armor, and are immune to Critical Hits.


Tier 1 Tutor Moves

Tailwind ✦ Flying Type tier 1
2 AP, Scene x1 ✦ Maneuver, Buff
Targets: Burst 2
Always: You and all allies in the area of effect gain the Tailwind Buff. This Buff grants a +2 bonus to Movement, Initiative, and Evasion, and may be expended when hit by a ranged attack to immediately Disengage 2 and resist the attack one step further.


Steel Wing ✦ Steel Type tier 1
2 AP, At-Will ✦ Strike
Targets: Melee, 1 Target or Pass 4 ✦ vs Vigor
Hit: 2d6 Physical Steel Damage.
Always: Until the end of your next turn, you gain +5 Physical Damage Reduction against the target(s).
Boost: +1d6 Damage, and you resist Physical attacks one step further until the end of your next turn.