Brawler
From Pokemon Tabletop Wiki
Brawler
HP: Standard
Defenses: 8,6,4
Initiative Mod: +0
Brawler Abilities
Melee Attacker: Roll all damage dice for Melee and Pass attacks, including bonuses from Boosts and other effects, as d10s instead of d6s.
Melee Dominance: When you begin a turn adjacent to a foe that has no adjacent allies, you gain +1 Boon to the first Melee attack you make against that foe this turn.
Create Opening: When you and an ally are adjacent to a foe, you both count as Flanking the foe for the purposes of Melee attacks regardless of your position or size.