Difference between revisions of "Pokemon:Mawile"

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Revision as of 01:07, 15 May 2020

Brawler

HP: Medium
Defenses: 8,6,4
Initiative Mod: +0

Brawler Abilities

Melee Attacker: Roll all damage dice for Melee, Pass, and Burst attacks, including bonuses from Boosts and other effects, as d10s instead of d6s.
Melee Dominance: When you begin a turn adjacent to a foe that has no adjacent allies, you gain +1 Boon to the first Melee attack you make against that foe this turn.
Create Opening: When you and an ally are adjacent to a foe, you both count as Flanking the foe for the purposes of Melee attacks regardless of your position or size.

Grappler

HP: High
Defenses: 9,7,6
Initiative Mod: +0

Grappler Abilities

Opportunist: You can make Punish Attacks.
Armored: If you have the Physical Armor or Special Armor traits, choose one of them and double the value of the damage reduction you gain from that trait. If you do not have Physical Armor or Special Armor, gain your choice of one of the traits.
Pro Wrestler: You always count as at least your target's Size for the purposes of Grappling but cannot be dragged. While you're in a Grapple with a foe, they take +1 Bane to Accuracy for all ranged attacks and an additional +1 Bane to attacks that do not target you.
Grappling Opportunist: You may Grapple as a Punish Attack.

Breaker

HP: Low
Defenses: 8,6,4
Initiative Mod: +1

Breaker Abilities

Bag of Tricks: You have an additional Move slot which can only be used for Tricks and Maneuvers. You may be tutored the Moves Helping Hand and Distract during Downtime.
Sabotage: Once per round, you may activate Sabotage as a Free Action when you target a foe with a Trick. That foe takes +Xd6 damage from the next attack it takes from one of your allies for one full round, where X is your Tier.