Difference between revisions of "Move:Iron Defense"
From Pokemon Tabletop Wiki
Line 10: | Line 10: | ||
* As a Free Action when an Area attack that targets you hits you and/or your allies to cause all targets of the attack to take Damage as if Resisted one step further. | * As a Free Action when an Area attack that targets you hits you and/or your allies to cause all targets of the attack to take Damage as if Resisted one step further. | ||
* As a Free Action at the start of your turn to cause all adjacent squares to become Cover when resolving foes’ attacks until the end of your next turn. | * As a Free Action at the start of your turn to cause all adjacent squares to become Cover when resolving foes’ attacks until the end of your next turn. | ||
− | |||
− | |||
|- | |- | ||
| colspan="2" class="move-text" | '''Boost''': You may use Iron Defense as an Interrupt when targeted by an Area attack. That attack gains +1 Bane to all Accuracy Rolls. | | colspan="2" class="move-text" | '''Boost''': You may use Iron Defense as an Interrupt when targeted by an Area attack. That attack gains +1 Bane to all Accuracy Rolls. |
Latest revision as of 17:59, 29 June 2020
Iron Defense ✦ Steel Type | |
2 AP, At-Will ✦ Maneuver, Buff | |
Targets: Self | |
Always: Gain two Charges of the Iron Wall Buff. As long as you have any Charges of the Iron Wall Buff, gain +6/8/10 Armor against Physical Damage and foes cannot Move or target attacks through your square regardless of Size. You may spend Charges of Iron Wall in the following ways:
| |
Boost: You may use Iron Defense as an Interrupt when targeted by an Area attack. That attack gains +1 Bane to all Accuracy Rolls. |
Learned by: