Difference between revisions of "Move:Iron Defense"
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| rowspan="2" class="steel-tier" | [[File:Tier 1 icon.png|link=|tier 1]] | | rowspan="2" class="steel-tier" | [[File:Tier 1 icon.png|link=|tier 1]] | ||
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− | | class="steel-move" | 2 AP, At-Will ✦ Maneuver | + | | class="steel-move" | 2 AP, At-Will ✦ Maneuver, Buff |
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− | | colspan="2" class="move-text" | '''Targets''': Self | + | | colspan="2" class="move-text" | '''Targets''': Self |
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| colspan="2" class="move-text" | '''Always''': Gain two Charges of the Iron Wall Buff. As long as you have any Charges of the Iron Wall Buff, gain +6/8/10 Armor against Physical Damage and foes cannot Move or target attacks through your square regardless of Size. You may spend Charges of Iron Wall in the following ways: | | colspan="2" class="move-text" | '''Always''': Gain two Charges of the Iron Wall Buff. As long as you have any Charges of the Iron Wall Buff, gain +6/8/10 Armor against Physical Damage and foes cannot Move or target attacks through your square regardless of Size. You may spend Charges of Iron Wall in the following ways: | ||
* As a Free Action when an Area attack that targets you hits you and/or your allies to cause all targets of the attack to take Damage as if Resisted one step further. | * As a Free Action when an Area attack that targets you hits you and/or your allies to cause all targets of the attack to take Damage as if Resisted one step further. | ||
* As a Free Action at the start of your turn to cause all adjacent squares to become Cover when resolving foes’ attacks until the end of your next turn. | * As a Free Action at the start of your turn to cause all adjacent squares to become Cover when resolving foes’ attacks until the end of your next turn. | ||
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| colspan="2" class="move-text" | '''Boost''': You may use Iron Defense as an Interrupt when targeted by an Area attack. That attack gains +1 Bane to all Accuracy Rolls. | | colspan="2" class="move-text" | '''Boost''': You may use Iron Defense as an Interrupt when targeted by an Area attack. That attack gains +1 Bane to all Accuracy Rolls. |
Revision as of 17:59, 29 June 2020
Iron Defense ✦ Steel Type | |
2 AP, At-Will ✦ Maneuver, Buff | |
Targets: Self | |
Always: Gain two Charges of the Iron Wall Buff. As long as you have any Charges of the Iron Wall Buff, gain +6/8/10 Armor against Physical Damage and foes cannot Move or target attacks through your square regardless of Size. You may spend Charges of Iron Wall in the following ways:
| |
Boost: You may use Iron Defense as an Interrupt when targeted by an Area attack. That attack gains +1 Bane to all Accuracy Rolls. |
Learned by: