Difference between revisions of "Move:Iron Defense"
From Pokemon Tabletop Wiki
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{| class="move-maneuver" | {| class="move-maneuver" | ||
| class="steel-move" | '''Iron Defense''' ✦ Steel Type | | class="steel-move" | '''Iron Defense''' ✦ Steel Type | ||
− | | rowspan="2" class="steel-tier" | [[File:Tier 1 icon.png| | + | | rowspan="2" class="steel-tier" | [[File:Tier 1 icon.png|link=|tier 1]] |
|- | |- | ||
| class="steel-move" | 2 AP, At-Will ✦ Maneuver | | class="steel-move" | 2 AP, At-Will ✦ Maneuver |
Revision as of 21:35, 17 May 2020
Iron Defense ✦ Steel Type | |
2 AP, At-Will ✦ Maneuver | |
Targets: Self | |
Always: Gain two Charges of the Iron Wall Buff. As long as you have any Charges of the Iron Wall Buff, gain +6/8/10 Armor against Physical Damage and foes cannot Move or target attacks through your square regardless of Size. You may spend Charges of Iron Wall in the following ways:
| |
Boost: You may use Iron Defense as an Interrupt when targeted by an Area attack. That attack gains +1 Bane to all Accuracy Rolls. |
Learned by: